Blend adjusts the blend effect near the edges of the brush.Normal moves each pixel towards the "target" amount, either adding or subtracting to do so.Mode allows you a choice of blending methods. (0-1)įeather controls the soft fall off of the brush, vs just a solid disc of the cursor. See the sections below for details on chunks.īlend adjusts the strength or power of the brush. Show Tile Counts: Shows the number of tiles within each chunk.Show Chunks: Overlays a grid that shows how all tiles on the map are divided into "chunks." See the sections below for details on chunks.This is often used for optimizing performance. Merge Tiles allows you to select one tile ( From) and merge its painting/mask data to use another tile (To), removing the other. Sample Tool works with each tool above, and will populate their Tile area with whatever tile you left-click on the terrain. It will also automatically try to prevent a hard-edge by softly blending over a few meters into the adjoining chunks. You can scale down.Įraser (E) Removes the entire texture from a selected chunk. Note the texture chosen will be scaled to 1m / pixel, so it's possible at "1" your brush may be bigger than the map itself. This brush excludes the feather and shape options and includes a Texture option to be used as the brush, or basically a mask (along with mirror x or y, scale and if it's tiled). Textured Tip Brush (T) uses a texture to paint with. The brush palette contains four distinct brush tools, access through the four buttons at the top of the painter interface.įeather Tip Brush (B) uses either a round or square brush that can be modified to have a strong blend in the middle and a soft fall off (feather) around the edges. Within the tool, you can set up the left and right mouse button independently. If the painter does not open itself, you can open it manually from the Main Menu by navigating to: Scenario > Painter. Once you select the Tiles in the Scenario Tree the Painter Tool will switch to to use Tiles. Width shows the size of the map and cannot be edited from here.Height shows the size of the map and cannot be edited from here. Cellsize controls tile textures vs world size and keeps the scaling consistent across maps. CellSize tells how many texture pixels are in a chunk.Editor Visible this setting does nothing as tiles are always visible.Locked will lock tile editing, so you cannot edit paint tiles.When you select a Tiles heading in the Scenario Tree, the universal tile settings for your map will appear, labelled LandTileBlueprint Component. Selecting the tool by either of these methods will load the tile tools into the Painter panel, allowing you to select a tile type and paint it onto the map. You can access the Tiles tools from the top Tool Bar.Īlternatively, you can use the Scenario Tree to navigate to Scenario > Terrain > Tiles. This guide covers how to paint ground tiles onto a map and make your own custom ground tiles. These tiles can be added to any map, and can be a eye-catching way to add visual interest to the map, define geographical areas, and generally sculpt the look of the terrain. Ground Tiles are the ground textures painted onto the terrain mesh, which cause the ground to resemble grass, dirt, sand, mud, concrete, pebbles, and similar types of textured ground.
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