These two powers alone-domination and teleportation across short distances-made traversing the world and taking part in combat feel significantly different to the likes of Assassin’s Creed. I then attacked some Orcs and let the Caragor eat their corpses, partly because it regained some of my mounts’ health, but mainly because it was just neat to let my new friend eat his vanquished foes. With the Caragor, I used this power to control the beast, and then used a fast teleport ability to quickly cover some terrain and mount the creature. As such, Talion has some nifty wraith-like abilities at his disposal, one of which is the power to dominate the minds of the weak-willed. In the game-which is set between the events of The Hobbit and The Lord of the Rings-you play as Talion, a ranger that has been brought back from the dead by a mysterious force to wreak havoc on Sauron’s growing armies. Shadow of Mordor, then, is most definitely it’s own beast. By the time I managed to mind-control a wandering Caragor (think the wolf-like Worgs, but bigger) and use it as my orc-munching mount, comparisons with other games seemed inadequate. I was no sneaky assassin here-I was an invader. This open world was hostile, with orc patrols, camps, and strongholds (not to mention various wandering creatures) all posing a significant threat. But that feeling of familiarity quickly dissipated as I moved around the flatlands of the Sea of Nurnen, one of the areas deep within Mordor that you’ll discover. I was expecting to be Altair by way of Aragon, and initially, Shadow of Mordor is indeed reminiscent of an Assassin’s Creed game, with main character Talion looking and moving like he could easily be a long lost member of the Assassin Order. By clicking 'enter', you agree to GameSpot's
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